![]() We’ll take a look at those in a special gameplay deep dive video soon. Place a portal on the marker next to the button and other on the white ceiling above the other marker. This Test Chamber is the nineteenth level of the game, and introduces the player to the Weighted Companion Cube as well as the Fire. There are many more interesting puzzle mechanics, which come into play later in the game. You can help Portal wiki by expanding it. Travelling between two different timelines opens up a whole new way of puzzle solving. The same rule applies to regular portals as well. A cube, for example, which is left behind in the present, will instantly appear in the same position in the future. What could be better about these images And what do you like (The goal is to show off the most different test chamber elements between the. The overgrown one has a 4 by 4 footprint, its not done yet. Im planning 3 at least: modern, overgrown, Wheatley Labs. The timeportal exists in the exact same location in both timelines.īut that’s not all! As you may have noticed, actions the player takes in the present have an impact on the future version of the same test chamber. Id like feedback on some renders of test I want to update the description with. Full Walkthrough Video (With Timecodes) A complete walkthrough for Portal reloaded including all 25 test chambers and both endings. You can use this timeportal to travel between the present and a version of reality 20 years in the future. The familiar blue and orange ones, which connect to places in space and a third green timeportal, which connects two different places in time. In Portal Reloaded you can fire three different portals. Speaking of mechanics, maybe you already noticed some of them that are present in this gameplay trailer. “The earlier puzzles will slowly introduce the many different mechanics of this mod so that they don’t feel overwhelming. And its creator, Jannis Brinkmann, has released a new gameplay trailer for it that you can find below. Set the cube on the giant red button to open the door to the next chamber.Last month, we informed you about a new mod for Portal 2 that aims to bring puzzles that take place in two different timelines, Portal Reloaded. Grab the cube as the player jumps through to send them to the final zone of this chamber.This time landing in the other dimension. Then use the jump pad from steps five and six and jump through the portals again. Place the orange oval-shaped portal on the top angled wall. Place the third, green, portal on the lower of the two angled walls. Thinking in four dimensions is vital to solving 25 brand new mind-bending puzzles. The mod builds on the concepts of the main game by allowing you to place a third portal, which enables traveling between two different timelines. Portal Reloaded is a free, community made modification for Portal 2. To the right is another dead-ended hallway with angled walls. Lets Play - Portal Reloaded, Test Chamber 11. It takes place in Chamber 25, Maintenance areas of the Facility and The Escape Elevator. This is the twelfth and final level of the game. Head up the steps in front of the player and set the cube on the jump pad at the top. You can help Portal wiki by expanding it.If timed incorrectly or misplaced, this can be an extra hurdle. The mod builds on the concepts of the main. Make sure to press the button at the top of the jump to drop the cube. Lets Play - Portal Reloaded, Test Chamber 11Portal Reloaded is a free, community made modification for Portal 2. Use the jump pad to jump through one of the portals and through the next to catch a falling cube.Use it and head down the hall through the door to enter the next test. 'Lets Play - Portal Reloaded, Test Chamber 11. Place one of the oval-shaped portals at the top of this wall and another at the end of the perpendicular hallway going right. Just shoot one portal on the wall on the lower level and the other portal on the wall on the upper level as shown above. Now there should be another jump pad on the floor that smacks the player into an empty wall.Well have to start by first taking a time portal to the present. This is when players will want to switch dimensions into the usable version of the room. Just place portals so the laser goes directly into the target and you can head through the door in this test chamber.This should land the player in the story above. Step on the jump pad in the middle of the floor of this room, and bounce off of the jump pad on the wall. ![]() Head into the room with the blue miasma doors that are labeled Chamber 17.Then use the portal to enter the room below. After walking into the first room with a shattered window, place one of the oval-shaped portals in the room down below and another in the current room.Start this map in the disheveled universe. After completing Chamber 16's puzzle, head through the door that is labeled overhead as the Observation Room to start on Chamber 17. ![]()
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